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about us

Ludoliminal is a boutique game design and consulting studio based in Pittsburgh, Pennsylvania.

what we do

Original game development

We design original games in-house. Our current focus is on family board games. Our family co-op board game Yarrr Har Hunt was published by Peaceable Kingdom in 2020. We are currently working on several games to support math identity and two games featuring unicorns. ūü¶Ą

We also partner with clients to provide game design, digital or analog, for other projects. We are particularly interested in working on games or experiences with educational or social change goals. If you have a project in mind, please reach out.

Game Design Consultation

Ludoliminal founder Sabrina Culyba has worked for over a decade on transformational video games designed for educational or social impact. She developed and released The Transformational Framework, published by ETC Press, to share her experience with others in this space. Are you working on a transformational game or looking to apply the transformative power of games to your non-game product or service? We offer affordable and flexible consulting sessions to help your team ask the right questions to reach key insights that maximize your impact.

Game Jam Support & Facilitation

We believe the lens of game design is a powerful tool for individuals and organizations looking to jumpstart innovative thinking and creative approaches. Game Jams are short, intense game-making events that invite participants to create a game prototype. Ludoliminal offers consultation and facilitation for game jams focused on creating transformational games that leverage game design for real-world impact.


Ludoliminal Founder & Principal

Sabrina Culyba is the creative force behind Ludoliminal.  In her 15-year career as a game designer and manager of multi-disciplinary teams, she has worked on video games, theme park rides, VR experiences, and board games.  Recognized as a tenacious problem solver, she relishes opportunities to work in interesting design spaces that break or blur boundaries.

Sabrina believes games are a transformative medium for humans of any age to better understand themselves, each other, and the world. As a parent, she has seen first-hand how the habit of play strengthens family relationships and supports the development of thoughtful, happy, and resilient children. She loves designing games for family co-play, usually in collaboration with her partner David Culyba, with editorial input from their kids.

Sabrina is the author of The Transformational Framework, a guide for game developers to create games for education or social change. She has presented on games and transformational design at a number of conferences, including the Games for Change Festival, Serious Play, Meaningful Play, and Dataviz+Cancer. She regularly facilitates game-making events, including the Games for Change XR Brain Jam. She serves on the Global Game Jam Executive Committee where she manages a global team of regional organizers for the world’s largest yearly game-making event. She has taught several game design courses and workshops for kids, university students, and adults. 

Some of Sabrina’s favorite games right now are Pandemic Legacy, Gris, Zombie Kidz Evolution, Beat Saber, Hyrule Warriors, and Azul.


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