Ludoliminal is a teeny game design studio based in Pittsburgh, Pennsylvania.
Original game development
Transformational Game Design
Sabrina is also available for consultation, digital or analog, for transformational game projects. If you have a project in mind, please reach out.
Game Jam & Workshop Facilitation
Ludoliminal Founder & Principal
Sabrina Culyba is the creative force behind Ludoliminal. In her 15-year career as a game designer and manager of multi-disciplinary teams, she has worked on video games, theme park rides, VR experiences, and board games. Recognized as a tenacious problem solver, she relishes opportunities to work in interesting design spaces that break or blur boundaries.
Sabrina believes games are a transformative medium for humans of any age to better understand themselves, each other, and the world. As a parent, she has seen first-hand how the habit of play strengthens family relationships and supports the development of thoughtful, happy, and resilient children. She loves designing games for family co-play, usually in collaboration with her partner David Culyba, with editorial input from their kids.
Sabrina is the author of The Transformational Framework, a guide for game developers to create games for education or social change. She has presented on games and transformational design at a number of conferences, including the Games for Change Festival, Serious Play, Meaningful Play, and Dataviz+Cancer. She regularly facilitates game-making events, including the Games for Change XR Brain Jam. She serves on the Global Game Jam Executive Committee and Board where she manages a global team of regional organizers for the world’s largest yearly game-making event. She has taught several game design courses and workshops for kids, university students, and adults.
Some of Sabrina’s favorite games right now are Pandemic Legacy, Gris, Ocean Crisis, Beat Saber, Genshin Impact, and Azul.